Runge-Kutta Real Time Physics Simulator for Aerospace
Lightwave 3D Demo
Click Here to view on Youtube
Unreal: Photo Realistic Demonstration
I’m now experimenting with Unreal Game Engine and comparing how it works with Unity3D. At first glance it seems more capable. It’s able to create photo realistic environment perfect for renovation/building/architecture demos.
Hiroshima Nuclear Explosion Simulator (c++ OpenGL)
Click Here to view video demo of this program running in Youtube.
Click Here to view this demo on Youtube.
First Person Shooter Style V.R of Murdoch University
Click Here to view a video demo of this simulation on Youtube.
2D Cross Sectional Planetary Scale Physics Game allowing the player to experiment shooting payloads into orbit. Includes the Earth and Moon system around the Earth-Moon Barycenter. Uses a Newtonian physics engine that conserves momentum. The Spin of the Earth is simulated so it must be taken into account when trying to aim the space gun at another point on the Earth for sub orbital trajectories. Projection of projectile is done with Improved Euler Discrete Computational Maths AKA Runge Kuttra Method using the Barycenter of the Earth Moon System for reference.
3D Astronaut Simulator (c++ OpenGL)
Click Here to view a video demonstration of this program on Youtube.
Demonstrates Icosahedron tesselation technology for CLOD of planets.
Animates the speed of light in the solar system to give the user a sense of scale and time in relation between light speed and the solar system.
Particle & Celestial simulator (Visual Basic OpenGL)
Click Here to view a video of this demo on Youtube.
Click Here to view ANOTHER demo of this program simulating sub-atomic particles on Youtube.
This is a Visual Basic OpenGL project I did using the Tao OpenGL API. This is a planetarium as well as a sub atomic simulator.
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